I'll be getting #seriouslygeeky about the mathematics of different dice mechanics from next week's #diceday blog, but for this week, while I take a paused after my marathon trot through the various polyhedrals and their custom offspring, I wanted to talk more about our relationship with dice, as tabletop gamers. I recently listened to an interview with effie_elf_ears from Loaded Bolter (which I recommend, btw), in which she described herself as a "dice goblin". And I also hap
I think the photo says it all. I mean, sure, I probably own more than three d4s, but do I know where they are? No. And do I care? No. Even in the contexts in which they are relevant (like, Level 1 Magic Missile damage or whatever) you do tend to look at a d4 and wonder if it's even worth it. I've talked about a lot of qualities I value in a dice over the last few weeks of #diceday - I've talked about ease of reading, variable distributions, rollability, hand-feel, aesthetics.
Grrr... The d10. Ah, the d10. I have what may be truly considered a love-hate relationship with the d10 that you may identify from the presence in my collection (above) of a number of very similar-looking d10s. For my journey to my current calling as a game designer and publisher is very much established upon foundations built during my time enthusiastically playing one of Games Workshop's fringe publications, Inquisitor. So it's fair to say that I owe the d10 a debt. However
There's nothing I like better than a strong opinion about something that fundamentally doesn't matter. There's far too much stuff out there, these days, that really does matter and where having a strong opinion is actually incredibly difficult either because it's not as simple as the news media might portray the issue, or because the issue is simple, but people's emotional response to it isn't and so expressing your opinion can cause arguments, hurt and pain at a time when, f