• Robey

Zero Dark Experimental Rules #2 - Secondary Actions

The rules for Red Force secondary actions in the core Horizon Wars: Zero Dark rulebook were kept intentionally simple and, for Versus missions, are really all you need.


For Solo and Team play, though, it can sometimes make it a bit too easy to just constantly cautious move your way across the table, dodging the Red Force and never getting into a fight. Now, if you can make that work, more strength to you and it can still be an interesting intellectual challenge. But if you'd like your Red Force to be more unpredictable and dangerous, replace your secondary action with the following rules:


Roll a d12.


  • On a result of 1-6, the bogey moves this many inches towards the nearest character.

  • On a result of 7-12, the bogey will shoot the nearest character in LOS and within this range. If there is no character in range and in LOS, the bogey makes a normal move instead.

  • On a result of 12, once the bogey has resolved its secondary action, the bogey closest to the one that just acted performs a secondary action as well. Roll again.

100 views0 comments

Recent Posts

See All

Weekly Miniatures News #29 - 2020 Round-Up

In this episode, I do a round-up of news from 2020, looking at Asmodee Games's handling of Fantasy Flight, new edition releases of flagship games from GW and Corvus Belli, the end of a flagship game a

Precinct Omega Design Discussion #3 - Cyberpunk

I kind of forgot to update the blog with new podcast episodes recently. The end of the year was a bit manic with stuff. So am catching up now. After seeing all the hype about Cyberpunk 2077, and als

  • White Facebook Icon
  • White Instagram Icon
  • White Pinterest Icon
  • White YouTube Icon
  • White Twitter Icon

©2020 Precinct Omega Limited. Created with Wix.com

For SEO reasons, I have to include the keywords: science fiction, miniatures, wargaming, fantasy, tabletop.  Sorry.

0